Can someone please explain “use GlobalTimerResolutionRequests”?

Post Reply
mellow
Posts: 2
Joined: Sun Dec 01, 2024 1:29 pm

Can someone please explain “use GlobalTimerResolutionRequests”?

Post by mellow »

Title. Is it worth using? What exactly does it do? Should I enable it for gaming on win 11?
User avatar
Wagnard
Site Admin
Posts: 1932
Joined: Sat Jul 04, 2015 5:18 pm
Location: 127.0.0.1
Contact:

Re: Can someone please explain “use GlobalTimerResolutionRequests”?

Post by Wagnard »

mellow wrote: Sun Dec 01, 2024 1:34 pm Title. Is it worth using? What exactly does it do? Should I enable it for gaming on win 11?
The behavior of the timer resolution on Windows changed with the release of Windows 10 v2004 to be per-process instead of system-wide as previously. This resulted in processes not setting a specific timer resolution on their own falls back to using the default timer resolution of 15.625ms (64 Hz) which can have various effects in games which were developed with the mistaken assumption of the timer resolution being much higher. An example of a common issue of a game using the default timer resolution is an unexpected 64 FPS cap/limit.

Windows 11 received the ability to restore the previous behavior through a registry value, *the option you mentioned*. As far as I am aware this option is not available on Windows 10.

So technically in windows 11 there is no point forcing a timer resolution with ISLC if you do not tick that option too.
mellow
Posts: 2
Joined: Sun Dec 01, 2024 1:29 pm

Re: Can someone please explain “use GlobalTimerResolutionRequests”?

Post by mellow »

Thank you for the reply! I already had a reg edit command in place for global timers, I did not realize this setting just enables it for you thats pretty cool! Anyway thank you for the insight. Just wanted to make sure I wasn’t missing out
User avatar
Wagnard
Site Admin
Posts: 1932
Joined: Sat Jul 04, 2015 5:18 pm
Location: 127.0.0.1
Contact:

Re: Can someone please explain “use GlobalTimerResolutionRequests”?

Post by Wagnard »

The behavior of the timer resolution on Windows changed with the release of Windows 10 v2004 to be per-process instead of system-wide as previously. This resulted in processes not setting a specific timer resolution on their own falls back to using the default timer resolution of 15.625ms (64 Hz) which can have various effects in games which were developed with the mistaken assumption of the timer resolution being much higher. An example of a common issue of a game using the default timer resolution is an unexpected 64 FPS cap/limit.
Source: https://community.pcgamingwiki.com/file ... indows-11/
Doomfrost
Posts: 3
Joined: Fri Nov 21, 2025 5:59 am

Re: Can someone please explain “use GlobalTimerResolutionRequests”?

Post by Doomfrost »

Jump into the electrifying world of Fast Payout Casinos where your passion for fun meets lightning-quick cashouts! Why settle for mediocre when you can revel in the thrill of secure, cutting-edge platforms that redefine your gaming experience? These exceptional casinos ensure you’re never left waiting with swift withdrawals that keep pace with your winning streak. Fast Payout Casinos https://animeflix.city/ are tailored for those who demand not just entertainment but also efficiency, reliability, and unmatched service. With a vast array of games at your fingertips, ranging from adrenaline-pumping slots to classic table games, every spin and bet bursts with potential. Dive headfirst into unparalleled fun at these casinos where fast payouts aren’t just a feature—they are a promise!
Last edited by Doomfrost on Tue Dec 02, 2025 5:43 am, edited 1 time in total.
Cavelotus
Posts: 3
Joined: Wed Nov 26, 2025 5:20 am

Re: Can someone please explain “use GlobalTimerResolutionRequests”?

Post by Cavelotus »

Wagnard wrote: Mon Dec 02, 2024 7:30 am
mellow wrote: Sun Dec 01, 2024 1:34 pm Title. Is it worth using? What exactly does it do? Should I enable it for gaming on win 11?
The behavior of the timer resolution on Windows changed with the release of Windows 10 v2004 to be per-process instead of system-wide as previously. This resulted in processes not setting a specific timer resolution on their own falls back to using the default timer resolution of 15.625ms (64 Hz) which can have various effects in games which were developed with the mistaken assumption of the timer resolution being much higher. An example of a common issue of a game using the default timer resolution is an unexpected 64 FPS cap/limit.

Windows 11 received the ability to restore the previous behavior through a registry value, *the option you mentioned*. As far as I am aware this option is not available on Windows 10.

So technically in windows 11 there is no point forcing a timer resolution with ISLC if you do not tick that option too.
if a game is stuck around 64 FPS or feels oddly sluggish, enabling that option can smooth things out without relying on tools like ISLC.
Post Reply